KAZUHIDE SHIBATA
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Game
ゴロゴロくん / GoroGoro-Kun
ゴロゴロくん / GoroGoro-Kun
ゴロゴロくん / GoroGoro-Kun
ゴロゴロくん / GoroGoro-Kun
「ゴロゴロくん」は、寝転んだ状態で、単数から複数人が体験することのできるインタラクティブゲームである。 全部で3つのゲームが用意されており、いずれも天井に映し出された映像を見ながら体験者が自身の身体のシルエットを用いてプレイする。シルエットはKinectV2の深度センサーを使い、床面と床面上の物体との深度差を測ることで取得している。漢字の形を体でつくるゲーム、針時計の時刻を体でつくるゲーム、画面上のセンサーから逃げ回るゲームが用意されている。上方を見ながら動き回るため、方向感覚が曖昧になり、移動や体験者間でのコミュニケーションが困難になる。この独特の難しさが思わぬ行動や体制を引き起こし、笑いを生み、実際の体験者どうしはもちろん、周りの観覧者もコンテンツの楽しさを共有することができる。 Gorogoro-kun" is an interactive game that can be experienced by one or more people while lying down. A total of three games are available, all of which are played using the silhouette of the experiencer's own body while viewing images projected on the ceiling. The silhouette is obtained by using the KinectV2 depth sensor to measure the difference in depth between the floor surface and objects on the floor. A game in which the player creates the shape of a Chinese character with his/her body, a game in which the player creates the time on a needle clock with his/her body, and a game in which the player runs away from the sensor on the screen are provided. Because the players move around while looking upward, their sense of direction becomes ambiguous, making it difficult for them to move around and communicate with other experiencers. This unique difficulty leads to unexpected actions and systems, which generate laughter, and allows not only the actual participants but also the spectators around them to share in the enjoyment of the content.
Media
openFrameworks, Adobe PremierPro, AfterEffects, KinectV2, pipe frames
Award/Exhibition
遊べる!デジタルアート展(福岡, 2019) / Play! Digital Art Exhibition (Fukuoka, 2019)
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